![]() ![]() We were able to integrate our games with their platform within a month, given that all of us are full-time employees or students, and all of our tests so far have been successful. With that being said, Parsec was a dream come true in terms of what we were looking for in an online multiplayer platform. We want folks to know that there are great options available outside of Photon and Unet that are just as powerful and way easier to implement. A large community of online players (their Discord has 43K+ members)!īefore you read more, we want you to know that we were not paid to write this! We wrote this article of our volition, and really just want to advocate for the use of this technology within the gamedev community. ![]() Straight forward SDK with examples on Github.There were a couple of things about Parsec that really caught our attention: We didn’t know anything about Parsec or their technologies, but with this recommendation we decided to do some research. ![]() Thankfully, an acquaintance at Rock Paper Shotgun suggested that we look into Parsec. For us, technologies like Unet and Photon appeared to be too much for our limited development staff to implement in the time we had. We were searching for online multiplayer solutions and trying to vet them for which one would fit best for our projects. Our team was dead set on bringing online connectivity to our platform. While working on Q1 updates for our flagship titles Bizzarioware and Underworld, we came across an amazing piece of technology called Parsec. We work as a collective of independent programmers, artists, animators and storytellers to bring interesting double-I experiences to the masses, mostly for free. Howdy from Austin, Texas! We are Strangest.io, an independent development studio bringing outsider art and interactive media together. Go get these games on itch.io! Illustrations by Nelson Ricardo for Strangest.io We are re-posting this amazing article from Strangest.io who shared more about integrating the Parsec Unity plug-in into their games Bizzarioware and Underworld. Our goal is to democratize access to online multiplayer and give the game developers the power of Parsec inside their game, so they can have online play without netcode and server maintenance as well as built-in distribution through the Parsec Arcade. We have a game developer SDK that enables online multiplayer for local multiplayer games. ![]()
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